CLASSES

Classes on UORPG.net define ability to build character stats and skills. Classes devide into two groups. The first one isn't involved with any side of war, It is knight, archer, mage and a craftsman. The second group  - are special classes which include: paladin, assassin, vampire and a necromancer -  they exist only on the specific sides and the only way can be chosen is by selecting the appropriate alliance.

Expanding the information about the class, you can see the maximum values of skills and stats until the level 12. After reaching level 12 your maximum stats and skill indicators wont rase. More infos about bonuses to stats on 12+ level (same for all classes) you can see in "Level and Experience" article

Knights

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Melee combat masters. No one can be compared with their ability to use swords, spears and maces.

The class is available to any of the factions

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 200 215 230 245 260 275 290 305 320 335 350 365 380
Dexterity 100 110 120 130 140 150 160 170 180 190 200 210 220
Intellegence 50 55 60 65 70 75 80 85 90 95 100 105 110
Life (HP) 200 215 230 245 260 275 290 305 320 335 350 365 380
Stamina 100 110 120 130 140 150 160 170 180 190 200 210 220
Mana 50 55 60 65 70 75 80 85 90 95 100 105 110
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 10 11 12 13 14 15 16 17 18 19 20 21 22

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 20 25 30 35 40 45 50 55 60 65 70 75 80
Anatomy 35 42 49 56 63 70 77 84 91 98 105 112 119
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 35 42 49 56 63 70 77 84 91 98 105 112 119
Parrying 50 60 70 80 90 100 110 120 130 140 150 160 170
Blacksmithy 35 42 49 56 63 70 77 84 91 98 105 112 119
Bowcraft/Fletching 20 25 30 35 40 45 50 55 60 65 70 75 80
Vampirism 0 0 0 0 0 0 0 0 0 0 0 0 0
Necromancy 20 25 30 35 40 45 50 55 60 65 70 75 80
Carpentry 20 25 30 35 40 45 50 55 60 65 70 75 80
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 50 60 70 80 90 100 110 120 130 140 150 160 170
Holy Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Evaluating Intelligence 20 25 30 35 40 45 50 55 60 65 70 75 80
Healing 35 42 49 56 63 70 77 84 91 98 105 112 119
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 20 25 30 35 40 45 50 55 60 65 70 75 80
Hiding 20 25 30 35 40 45 50 55 60 65 70 75 80
Inscription 20 25 30 35 40 45 50 55 60 65 70 75 80
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Resisting Spells 35 42 49 56 63 70 77 84 91 98 105 112 119
Tactics 50 60 70 80 90 100 110 120 130 140 150 160 170
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 20 25 30 35 40 45 50 55 60 65 70 75 80
Archery 20 25 30 35 40 45 50 55 60 65 70 75 80
Spirit Speak 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 20 25 30 35 40 45 50 55 60 65 70 75 80
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 50 60 70 80 90 100 110 120 130 140 150 160 170
Mace Fighting 50 60 70 80 90 100 110 120 130 140 150 160 170
Fencing 50 60 70 80 90 100 110 120 130 140 150 160 170
Wrestling 50 60 70 80 90 100 110 120 130 140 150 160 170
Lumberjacking 20 25 30 35 40 45 50 55 60 65 70 75 80
Mining 35 42 49 56 63 70 77 84 91 98 105 112 119
Meditation 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealth 20 25 30 35 40 45 50 55 60 65 70 75 80

Archers

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Masters of ranged weapons like bows and crossbows. It's the perfect class for hunting and fortification defense.
Have an additional bonus to Hiding speed - for 0.2 seconds faster.

The class is available to any of the factions

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 100 110 120 130 140 150 160 170 180 190 200 210 220
Dexterity 200 215 230 245 260 275 290 305 320 335 350 365 380
Intellegence 50 55 60 65 70 75 80 85 90 95 100 105 110
Life (HP) 100 110 120 130 140 150 160 170 180 190 200 210 220
Stamina 200 215 230 245 260 275 290 305 320 335 350 365 380
Mana 50 55 60 65 70 75 80 85 90 95 100 105 110
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 15 16 17 18 19 20 21 22 23 24 25 26 27

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 20 25 30 35 40 45 50 55 60 65 70 75 80
Anatomy 35 42 49 56 63 70 77 84 91 98 105 112 119
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 35 42 49 56 63 70 77 84 91 98 105 112 119
Parrying 20 25 30 35 40 45 50 55 60 65 70 75 80
Blacksmithy 20 25 30 35 40 45 50 55 60 65 70 75 80
Bowcraft/Fletching 35 42 49 56 63 70 77 84 91 98 105 112 119
Vampirism 0 0 0 0 0 0 0 0 0 0 0 0 0
Necromancy 20 25 30 35 40 45 50 55 60 65 70 75 80
Carpentry 35 42 49 56 63 70 77 84 91 98 105 112 119
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 35 42 49 56 63 70 77 84 91 98 105 112 119
Holy Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Evaluating Intelligence 20 25 30 35 40 45 50 55 60 65 70 75 80
Healing 35 42 49 56 63 70 77 84 91 98 105 112 119
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 20 25 30 35 40 45 50 55 60 65 70 75 80
Hiding 35 42 49 56 63 70 77 84 91 98 105 112 119
Inscription 20 25 30 35 40 45 50 55 60 65 70 75 80
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Resisting Spells 35 42 49 56 63 70 77 84 91 98 105 112 119
Tactics 50 60 70 80 90 100 110 120 130 140 150 160 170
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 20 25 30 35 40 45 50 55 60 65 70 75 80
Archery 50 60 70 80 90 100 110 120 130 140 150 160 170
Spirit Speak 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 35 42 49 56 63 70 77 84 91 98 105 112 119
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 20 25 30 35 40 45 50 55 60 65 70 75 80
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 20 25 30 35 40 45 50 55 60 65 70 75 80
Mace Fighting 20 25 30 35 40 45 50 55 60 65 70 75 80
Fencing 20 25 30 35 40 45 50 55 60 65 70 75 80
Wrestling 35 42 49 56 63 70 77 84 91 98 105 112 119
Lumberjacking 35 42 49 56 63 70 77 84 91 98 105 112 119
Mining 20 25 30 35 40 45 50 55 60 65 70 75 80
Meditation 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealth 35 42 49 56 63 70 77 84 91 98 105 112 119

Mages

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Since ancient times used in the empire with honor and respect. One of the best combat classes. Most proficient in alchemy and inscription.
Mages have a class feature: minus 10% of physical damage, not including damage from bows and crossbows.

The class is available to any of the factions

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 100 110 120 130 140 150 160 170 180 190 200 210 220
Dexterity 50 55 60 65 70 75 80 85 90 95 100 105 110
Intellegence 200 215 230 245 260 275 290 305 320 335 350 365 380
Life (HP) 100 110 120 130 140 150 160 170 180 190 200 210 220
Stamina 50 55 60 65 70 75 80 85 90 95 100 105 110
Mana 200 215 230 245 260 275 290 305 320 335 350 365 380
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 10 11 12 13 14 15 16 17 18 19 20 21 22

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 50 60 70 80 90 100 110 120 130 140 150 160 170
Anatomy 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 20 25 30 35 40 45 50 55 60 65 70 75 80
Parrying 20 25 30 35 40 45 50 55 60 65 70 75 80
Blacksmithy 20 25 30 35 40 45 50 55 60 65 70 75 80
Bowcraft/Fletching 20 25 30 35 40 45 50 55 60 65 70 75 80
Vampirism 0 0 0 0 0 0 0 0 0 0 0 0 0
Necromancy 20 25 30 35 40 45 50 55 60 65 70 75 80
Carpentry 20 25 30 35 40 45 50 55 60 65 70 75 80
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 20 25 30 35 40 45 50 55 60 65 70 75 80
Holy Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Evaluating Intelligence 50 60 70 80 90 100 110 120 130 140 150 160 170
Healing 20 25 30 35 40 45 50 55 60 65 70 75 80
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 20 25 30 35 40 45 50 55 60 65 70 75 80
Hiding 20 25 30 35 40 45 50 55 60 65 70 75 80
Inscription 50 60 70 80 90 100 110 120 130 140 150 160 170
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 50 60 70 80 90 100 110 120 130 140 150 160 170
Resisting Spells 50 60 70 80 90 100 110 120 130 140 150 160 170
Tactics 20 25 30 35 40 45 50 55 60 65 70 75 80
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 20 25 30 35 40 45 50 55 60 65 70 75 80
Archery 20 25 30 35 40 45 50 55 60 65 70 75 80
Spirit Speak 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 35 42 49 56 63 70 77 84 91 98 105 112 119
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 20 25 30 35 40 45 50 55 60 65 70 75 80
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 20 25 30 35 40 45 50 55 60 65 70 75 80
Mace Fighting 20 25 30 35 40 45 50 55 60 65 70 75 80
Fencing 20 25 30 35 40 45 50 55 60 65 70 75 80
Wrestling 20 25 30 35 40 45 50 55 60 65 70 75 80
Lumberjacking 20 25 30 35 40 45 50 55 60 65 70 75 80
Mining 20 25 30 35 40 45 50 55 60 65 70 75 80
Meditation 50 60 70 80 90 100 110 120 130 140 150 160 170
Stealth 20 25 30 35 40 45 50 55 60 65 70 75 80

Craftsmen

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Masters of gathering resources and crafting items. Comepratively weaker in battle than other classes, but each class depends on them because of their ability to make great equipment.
Craftsmen have a class feature: they get 5 times more experience for item crafting.

The class is available to any of the factions

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 200 215 230 245 260 275 290 305 320 335 350 365 380
Dexterity 100 110 120 130 140 150 160 170 180 190 200 210 220
Intellegence 50 55 60 65 70 75 80 85 90 95 100 105 110
Life (HP) 200 215 230 245 260 275 290 305 320 335 350 365 380
Stamina 100 110 120 130 140 150 160 170 180 190 200 210 220
Mana 50 55 60 65 70 75 80 85 90 95 100 105 110
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 10 11 12 13 14 15 16 17 18 19 20 21 22

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 20 25 30 35 40 45 50 55 60 65 70 75 80
Anatomy 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Parrying 35 42 49 56 63 70 77 84 91 98 105 112 119
Blacksmithy 50 60 70 80 90 100 110 120 130 140 150 160 170
Bowcraft/Fletching 50 60 70 80 90 100 110 120 130 140 150 160 170
Vampirism 0 0 0 0 0 0 0 0 0 0 0 0 0
Necromancy 20 25 30 35 40 45 50 55 60 65 70 75 80
Carpentry 50 60 70 80 90 100 110 120 130 140 150 160 170
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 20 25 30 35 40 45 50 55 60 65 70 75 80
Holy Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Evaluating Intelligence 20 25 30 35 40 45 50 55 60 65 70 75 80
Healing 20 25 30 35 40 45 50 55 60 65 70 75 80
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 50 60 70 80 90 100 110 120 130 140 150 160 170
Hiding 20 25 30 35 40 45 50 55 60 65 70 75 80
Inscription 20 25 30 35 40 45 50 55 60 65 70 75 80
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Resisting Spells 35 42 49 56 63 70 77 84 91 98 105 112 119
Tactics 35 42 49 56 63 70 77 84 91 98 105 112 119
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 20 25 30 35 40 45 50 55 60 65 70 75 80
Archery 20 25 30 35 40 45 50 55 60 65 70 75 80
Spirit Speak 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 50 60 70 80 90 100 110 120 130 140 150 160 170
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 50 60 70 80 90 100 110 120 130 140 150 160 170
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 20 25 30 35 40 45 50 55 60 65 70 75 80
Mace Fighting 50 60 70 80 90 100 110 120 130 140 150 160 170
Fencing 20 25 30 35 40 45 50 55 60 65 70 75 80
Wrestling 35 42 49 56 63 70 77 84 91 98 105 112 119
Lumberjacking 50 60 70 80 90 100 110 120 130 140 150 160 170
Mining 50 60 70 80 90 100 110 120 130 140 150 160 170
Meditation 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealth 20 25 30 35 40 45 50 55 60 65 70 75 80

Paladins

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Once the part of healers of the Holy Empire guild of magicians has abandoned the guild and established their own guild - guild of paladins. This class is expert in healing and holy magery, simultaneously being close combat warriors.

Special class of the Holy Empire.

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 180 190 200 210 220 230 240 250 260 270 280 290 300
Dexterity 100 110 120 130 140 150 160 170 180 190 200 210 220
Intellegence 70 80 90 100 110 120 130 140 150 160 170 180 190
Life (HP) 180 190 200 210 220 230 240 250 260 270 280 290 300
Stamina 100 110 120 130 140 150 160 170 180 190 200 210 220
Mana 70 80 90 100 110 120 130 140 150 160 170 180 190
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 10 11 12 13 14 15 16 17 18 19 20 21 22

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 20 25 30 35 40 45 50 55 60 65 70 75 80
Anatomy 50 60 70 80 90 100 110 120 130 140 150 160 170
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 35 42 49 56 63 70 77 84 91 98 105 112 119
Parrying 50 60 70 80 90 100 110 120 130 140 150 160 170
Blacksmithy 35 42 49 56 63 70 77 84 91 98 105 112 119
Bowcraft/Fletching 20 25 30 35 40 45 50 55 60 65 70 75 80
Vampirism 0 0 0 0 0 0 0 0 0 0 0 0 0
Necromancy 0 0 0 0 0 0 0 0 0 0 0 0 0
Carpentry 20 25 30 35 40 45 50 55 60 65 70 75 80
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 20 25 30 35 40 45 50 55 60 65 70 75 80
Holy Magery 50 60 70 80 90 100 110 120 130 140 150 160 170
Evaluating Intelligence 20 25 30 35 40 45 50 55 60 65 70 75 80
Healing 50 60 70 80 90 100 110 120 130 140 150 160 170
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 20 25 30 35 40 45 50 55 60 65 70 75 80
Hiding 20 25 30 35 40 45 50 55 60 65 70 75 80
Inscription 35 42 49 56 63 70 77 84 91 98 105 112 119
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 35 42 49 56 63 70 77 84 91 98 105 112 119
Resisting Spells 35 42 49 56 63 70 77 84 91 98 105 112 119
Tactics 50 60 70 80 90 100 110 120 130 140 150 160 170
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 20 25 30 35 40 45 50 55 60 65 70 75 80
Archery 20 25 30 35 40 45 50 55 60 65 70 75 80
Spirit Speak 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 20 25 30 35 40 45 50 55 60 65 70 75 80
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 35 42 49 56 63 70 77 84 91 98 105 112 119
Mace Fighting 35 42 49 56 63 70 77 84 91 98 105 112 119
Fencing 20 25 30 35 40 45 50 55 60 65 70 75 80
Wrestling 35 42 49 56 63 70 77 84 91 98 105 112 119
Lumberjacking 20 25 30 35 40 45 50 55 60 65 70 75 80
Mining 35 42 49 56 63 70 77 84 91 98 105 112 119
Meditation 35 42 49 56 63 70 77 84 91 98 105 112 119
Stealth 20 25 30 35 40 45 50 55 60 65 70 75 80

Assassins

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To lay wait, kill from behind, steal, to poison - their favourite ploy.
Men without principles and special purpose. Many are calling them robbers and murderers.

Special class of the Army of Darkness.

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 150 160 170 180 190 200 210 220 230 240 250 260 270
Dexterity 150 160 170 180 190 200 210 220 230 240 250 260 270
Intellegence 50 60 70 80 90 100 110 120 130 140 150 160 170
Life (HP) 150 160 170 180 190 200 210 220 230 240 250 260 270
Stamina 150 160 170 180 190 200 210 220 230 240 250 260 270
Mana 50 60 70 80 90 100 110 120 130 140 150 160 170
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 10 11 12 13 14 15 16 17 18 19 20 21 22

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 35 42 49 56 63 70 77 84 91 98 105 112 119
Anatomy 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 35 42 49 56 63 70 77 84 91 98 105 112 119
Parrying 35 42 49 56 63 70 77 84 91 98 105 112 119
Blacksmithy 35 42 49 56 63 70 77 84 91 98 105 112 119
Bowcraft/Fletching 20 25 30 35 40 45 50 55 60 65 70 75 80
Vampirism 0 0 0 0 0 0 0 0 0 0 0 0 0
Necromancy 20 25 30 35 40 45 50 55 60 65 70 75 80
Carpentry 20 25 30 35 40 45 50 55 60 65 70 75 80
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 35 42 49 56 63 70 77 84 91 98 105 112 119
Holy Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Evaluating Intelligence 20 25 30 35 40 45 50 55 60 65 70 75 80
Healing 20 25 30 35 40 45 50 55 60 65 70 75 80
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 20 25 30 35 40 45 50 55 60 65 70 75 80
Hiding 50 60 70 80 90 100 110 120 130 140 150 160 170
Inscription 20 25 30 35 40 45 50 55 60 65 70 75 80
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Resisting Spells 20 25 30 35 40 45 50 55 60 65 70 75 80
Tactics 50 60 70 80 90 100 110 120 130 140 150 160 170
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 50 60 70 80 90 100 110 120 130 140 150 160 170
Archery 35 42 49 56 63 70 77 84 91 98 105 112 119
Spirit Speak 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 20 25 30 35 40 45 50 55 60 65 70 75 80
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 20 25 30 35 40 45 50 55 60 65 70 75 80
Mace Fighting 20 25 30 35 40 45 50 55 60 65 70 75 80
Fencing 50 60 70 80 90 100 110 120 130 140 150 160 170
Wrestling 35 42 49 56 63 70 77 84 91 98 105 112 119
Lumberjacking 20 25 30 35 40 45 50 55 60 65 70 75 80
Mining 35 42 49 56 63 70 77 84 91 98 105 112 119
Meditation 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealth 50 60 70 80 90 100 110 120 130 140 150 160 170

Vampires

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Special class of close combat warriors created by the personal order of the God of Dakrness. They inherent special abilities and deficiency. Can quickly heal their wounds, recuperate by using blood. They are vulnerable to silver.
Vampires have class features: they can not be buffed, but they can get stronger and faster using their Vampiric Rage. Rage can be activated using the .rage command , and it gives a bonus of 7 seconds in the form of 500 strength and 250 agility, also taking 50% of current life points(HP). You are able to use rage every 15 seconds.

Special class of the Army of Darkness.

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 170 185 200 215 230 245 260 275 290 305 320 335 350
Dexterity 130 140 150 160 170 180 190 200 210 220 230 240 250
Intellegence 50 55 60 65 70 75 80 85 90 95 100 105 110
Life (HP) 170 185 200 215 230 245 260 275 290 305 320 335 350
Stamina 130 140 150 160 170 180 190 200 210 220 230 240 250
Mana 50 55 60 65 70 75 80 85 90 95 100 105 110
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 10 11 12 13 14 15 16 17 18 19 20 21 22

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 20 25 30 35 40 45 50 55 60 65 70 75 80
Anatomy 50 60 70 80 90 100 110 120 130 140 150 160 170
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 35 42 49 56 63 70 77 84 91 98 105 112 119
Parrying 50 60 70 80 90 100 110 120 130 140 150 160 170
Blacksmithy 35 42 49 56 63 70 77 84 91 98 105 112 119
Bowcraft/Fletching 20 25 30 35 40 45 50 55 60 65 70 75 80
Vampirism 50 60 70 80 90 100 110 120 130 140 150 160 170
Necromancy 20 25 30 35 40 45 50 55 60 65 70 75 80
Carpentry 20 25 30 35 40 45 50 55 60 65 70 75 80
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 35 42 49 56 63 70 77 84 91 98 105 112 119
Holy Magery 0 0 0 0 0 0 0 0 0 0 0 0 0
Evaluating Intelligence 20 25 30 35 40 45 50 55 60 65 70 75 80
Healing 35 42 49 56 63 70 77 84 91 98 105 112 119
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 20 25 30 35 40 45 50 55 60 65 70 75 80
Hiding 20 25 30 35 40 45 50 55 60 65 70 75 80
Inscription 20 25 30 35 40 45 50 55 60 65 70 75 80
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 20 25 30 35 40 45 50 55 60 65 70 75 80
Resisting Spells 50 60 70 80 90 100 110 120 130 140 150 160 170
Tactics 50 60 70 80 90 100 110 120 130 140 150 160 170
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 35 42 49 56 63 70 77 84 91 98 105 112 119
Archery 20 25 30 35 40 45 50 55 60 65 70 75 80
Spirit Speak 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 20 25 30 35 40 45 50 55 60 65 70 75 80
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 50 60 70 80 90 100 110 120 130 140 150 160 170
Mace Fighting 20 25 30 35 40 45 50 55 60 65 70 75 80
Fencing 20 25 30 35 40 45 50 55 60 65 70 75 80
Wrestling 50 60 70 80 90 100 110 120 130 140 150 160 170
Lumberjacking 20 25 30 35 40 45 50 55 60 65 70 75 80
Mining 35 42 49 56 63 70 77 84 91 98 105 112 119
Meditation 20 25 30 35 40 45 50 55 60 65 70 75 80
Stealth 20 25 30 35 40 45 50 55 60 65 70 75 80

Necromancers

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Special class of mages created by one of the greatest magicians among people in history - Xamantirius. Necromancers study necromancy and special magic knowledge. This class is most proficient in making poisons. Necromancers have immune to poisoned weapons (immune from all bottle poisons), they can heal themselves at the expense of mana using the Spirit Speak skill.

A special class of Shadows.

PARAMETERS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Strength 100 110 120 130 140 150 160 170 180 190 200 210 220
Dexterity 50 55 60 65 70 75 80 85 90 95 100 105 110
Intellegence 200 215 230 245 260 275 290 305 320 335 350 365 380
Life (HP) 100 110 120 130 140 150 160 170 180 190 200 210 220
Stamina 50 55 60 65 70 75 80 85 90 95 100 105 110
Mana 200 215 230 245 260 275 290 305 320 335 350 365 380
Max. Intoxication 200 250 300 350 400 450 500 550 600 650 700 750 800
Desintoxication 10 11 12 13 14 15 16 17 18 19 20 21 22

SKILLS:

    Levels 0 1 2 3 4 5 6 7 8 9 10 11 12
Alchemy 50 60 70 80 90 100 110 120 130 140 150 160 170
Anatomy 35 42 49 56 63 70 77 84 91 98 105 112 119
Animal Lore 50 60 70 80 90 100 110 120 130 140 150 160 170
Item Identification 50 60 70 80 90 100 110 120 130 140 150 160 170
Arms Lore 20 25 30 35 40 45 50 55 60 65 70 75 80
Parrying 20 25 30 35 40 45 50 55 60 65 70 75 80
Blacksmithy 20 25 30 35 40 45 50 55 60 65 70 75 80
Bowcraft/Fletching 20 25 30 35 40 45 50 55 60 65 70 75 80
Vampirism 0 0 0 0 0 0 0 0 0 0 0 0 0
Necromancy 50 60 70 80 90 100 110 120 130 140 150 160 170
Carpentry 20 25 30 35 40 45 50 55 60 65 70 75 80
Cartography 50 60 70 80 90 100 110 120 130 140 150 160 170
Cooking 50 60 70 80 90 100 110 120 130 140 150 160 170
Detecting Hidden 20 25 30 35 40 45 50 55 60 65 70 75 80
Holy Magery 0 0 0 0 0 0 0 0 0 0 0 0 0
Evaluating Intelligence 20 25 30 35 40 45 50 55 60 65 70 75 80
Healing 20 25 30 35 40 45 50 55 60 65 70 75 80
Fishing 50 60 70 80 90 100 110 120 130 140 150 160 170
Forensic Evaluation 50 60 70 80 90 100 110 120 130 140 150 160 170
Jewellery 20 25 30 35 40 45 50 55 60 65 70 75 80
Hiding 20 25 30 35 40 45 50 55 60 65 70 75 80
Inscription 50 60 70 80 90 100 110 120 130 140 150 160 170
Lockpicking 50 60 70 80 90 100 110 120 130 140 150 160 170
Magery 50 60 70 80 90 100 110 120 130 140 150 160 170
Resisting Spells 50 60 70 80 90 100 110 120 130 140 150 160 170
Tactics 20 25 30 35 40 45 50 55 60 65 70 75 80
Snooping 50 60 70 80 90 100 110 120 130 140 150 160 170
Musicianship 50 60 70 80 90 100 110 120 130 140 150 160 170
Poisoning 20 25 30 35 40 45 50 55 60 65 70 75 80
Archery 20 25 30 35 40 45 50 55 60 65 70 75 80
Spirit Speak 50 60 70 80 90 100 110 120 130 140 150 160 170
Stealing 50 60 70 80 90 100 110 120 130 140 150 160 170
Tailoring 20 25 30 35 40 45 50 55 60 65 70 75 80
Animal Taming 50 60 70 80 90 100 110 120 130 140 150 160 170
Tinkering 35 42 49 56 63 70 77 84 91 98 105 112 119
Tracking 50 60 70 80 90 100 110 120 130 140 150 160 170
Swordsmanship 20 25 30 35 40 45 50 55 60 65 70 75 80
Mace Fighting 20 25 30 35 40 45 50 55 60 65 70 75 80
Fencing 20 25 30 35 40 45 50 55 60 65 70 75 80
Wrestling 20 25 30 35 40 45 50 55 60 65 70 75 80
Lumberjacking 20 25 30 35 40 45 50 55 60 65 70 75 80
Mining 20 25 30 35 40 45 50 55 60 65 70 75 80
Meditation 50 60 70 80 90 100 110 120 130 140 150 160 170
Stealth 20 25 30 35 40 45 50 55 60 65 70 75 80